A downloadable game for Windows, macOS, and Linux


Masterplan Tycoon is a minimalistic resource management sim. Everything in the game is simple and consistent. The nodes are buildings. The pins are contact points between them. The links are roads between buildings.

You need to connect everything correctly to deliver products to the intended destination. Masterplan Tycoon schematically depicts all the elements, which means you will be focused on managing the flow of resources, with nothing to distract you from this exciting process.


The game doesn't penalize you. Mistakes don't lead to losses. The process of immersion and learning is easy and relaxed. The game is intuitive from the very beginning, preparing the player for development and more difficult challenges.
Build a quarry next to the mountain, build a storage facility, and create a link between them. Easy enough, right? Well, now you are ready. It's time to expand your production chains to new areas!

Discover the minimalistic world of resource management. Take time to think about how to build chains properly. Find new resources. Change your decisions, rinse and repeat. Master the game mechanics, which at first glance might look easy.

Published by Ravenage Games

Whishlist on Steam

Join to Discord

Ravenage Games
StatusIn development
PlatformsWindows, macOS, Linux
Publisher
Rating
Rated 3.9 out of 5 stars
(14 total ratings)
AuthorAnton Bravin
GenreStrategy, Simulation
Made withGIMP, Unity
TagsAtmospheric, Economy, Ludum Dare 43, Minimalist, Mouse only, Real time strategy, Singleplayer, Tycoon
Average sessionA few minutes
LanguagesEnglish
InputsMouse
LinksSteam, Twitter/X, Discord, Reddit, Ludum Dare

Download

Download
masterplan-tycoon-win.zip 106 MB
Version 1.4.178 May 02, 2024
Download
masterplan-tycoon-lin.zip 103 MB
Version 1.4.178 May 02, 2024
Download
masterplan-tycoon-mac.zip 114 MB
Version 1.4.178 May 02, 2024

Development log

View all posts

Comments

Log in with itch.io to leave a comment.

the brick missions broken

(+2)

U know the framework for this would be an amazing tool for larger studios to plan and quickly prototype factory building games like factorio and city skylines. U could open source it have a ur own play-test engine. I would totally contribute to that.

(-1)

Thank you so much for reaching out to me when u first built this. I have been waiting all year for release so sorry I missed it!

(+2)(-1)

The idea is super cool and it is fun to play.
I would enjoy it a lot more and would be able to share it with a lot more people if animal suffering was not a required part of the flow-chart.

(+1)

I see you have macOS listed. I'm excited to play this. Though, it currently crashes constantly. :(

Same problem

(1 edit)

Hey, I want to solve this problem. It will help me a lot if you can drop the folder at ~/Library/Logs/Bureau Bravin/Masterplan Tycoon/ to mail: support at bravin dot games.

Thank you in advance!

awesome Game

(+1)

Hi ya, just seen this on Glidercat's YT channel, looks good, will let you know if anything funky happens in game.  

He he. Always on guard! ðŸ”­

(+1)

The potential for this game is huge, IMO. 😺

It's intuitive from the start and with the mission blocks and additional production chains, I can see how a great deal of complexity, scale, and challenge could be added to the game.

Best of luck with the ongoing development!

Thank you! 🙃

(+1)

Cool concept. Do resources flow into some kind of "town" or "market" in the end? If not, how are the end products used? Are resources like forests "replenishable", or can forest not grow back after being harvested? Think some optimization puzzles would be nice to implement, example: Goal: Produce 10 goal/minute with < 10 buildings, Limitation: 30 minutes. Different puzzles would have different goals and limitations.


Keep it up!

Thanks for the feedback)

The chains are planned to be quite long. The final resource consumption will be some kind of significant building that needs a lot of different resources. But the idea of cities is just as interesting. Maybe I should think about it.)

The forester both cuts the forest and plants it, so yes, the forest is a renewable resource)

Puzzles add stress for a while, so I didn't want to introduce that. But I think I have an idea how to do it)

Thanks again for the feedback, it's very nice)

(+1)

It's a good game idea, keep it up

(+2)

Please keep working on this i think this is a great game idea

(+1)

It is very nice. Thanks! ^_^